Blog - MQTT - Page 7
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Introduction to MQTT Message Expiry Interval | MQTT 5 Features
The Message Expiry Interval is a new feature introduced in MQTT 5.0, which allows the publisher to set an expiry interval for time-sensitive messages.

MQTT 5.0 Packet Explained 06: AUTH
To achieve the Enhanced Authentication, MQTT introduced the AUTH packet to implement any number of authentication data exchanges, to support various types of authentication mechanisms, such as SCRAM, Kerberos authentication, and so on.

MQTT 5.0 Packet Explained 05: DISCONNECT
In MQTT, both the client and the server can send a DISCONNECT packet to the other party before disconnecting the network connection, indicating the reason for the connection closure.

MQTT 5.0 Packet Explained 04: PINGREQ & PINGRESP
MQTT has a type of packet used to simulate heartbeats between the client and server to maintain the connection. They are PINGREQ and PINGRESP packets, which we often call heartbeat packets.

MQTT 5.0 Packet Explained 03: SUBSCRIBE & UNSUBSCRIBE
In MQTT, the SUBSCRIBE packet is used to initiate a subscription request, while the SUBACK packet is used to return the subscription result. The UNSUBSCRIBE and UNSUBACK packets are used when unsubscribing.

MQTT 5.0 Packet Explained 02: PUBLISH & PUBACK
This blog will introduces the PUBLISH packet used to deliver application messages in MQTT, and its response packets.

RabbitMQ vs Kafka: 5 Key Differences & Leading Use Cases
RabbitMQ is an open-source message-broker software that transmits data between applications and services. Kafka is an open-source distributed message streaming platform.

MQTT 5.0 Packet Explained 01: CONNECT & CONNACK
MQTT connection requires CONNECT and CONNACK packets. CONNECT initiates the request and server responds with CONNACK indicating connection result.

Explore New Features of MQTT 5.0: Usage Examples Based on MQTTX CLI
This blog will introduce each new feature introduced in 5.0 in turn, and use the MQTTX CLI tool to demonstrate how we can use these features in EMQX.

Using MQTT in Unity with M2MqttUnity Library: A Step-by-Step Guide
This blog provides a simple Unity3d project for using M2MQTT with Unity. The project includes an example scene with a user interface for managing the connection to the broker and testing messaging.

JWT Authentication and JWKS Endpoint in MQTT: Principle and a Hands-on Guide
This article will introduce the basic principles of Token-Based Authentication based on JWT, and how to build your own JWKS Endpoint.

MQTT vs AMQP for IoT Communications: Head to Head
MQTT (Message Queuing Telemetry Transport), is a lightweight publish/subscribe messaging protocol. AMQP (Advanced Message Queuing Protocol), is a protocol for distributed systems that supports a range of messaging patterns
